AI Insights · Timothy · April 2022
Top 5 Boat Games on Android in Chile: Q1 2022 Performance
Discover the performance trends of the top 5 boat games on Android in Chile during Q1 2022, including download rates, revenue, and active user metrics.
Throughout the first quarter of 2022, the top 5 boat games on Android in Chile exhibited varying performance trends in terms of downloads, revenue, and active users. Below is a detailed look into each of these games.
Submarine Jump!
In Q1 2022, Submarine Jump! saw its weekly downloads peak at 1.8K in mid-January before declining to 712 by the end of March. The game's weekly revenue was minimal, with only a few dollars generated in early February and late March. Active users increased from 1.3K at the start of the quarter to a peak of 3.9K in mid-February, before declining to 2.6K by the end of March.
Battle of Warships: Online
Battle of Warships: Online experienced consistent weekly revenue between $200 and $360 throughout the quarter. Downloads showed a steady increase, peaking at 1.3K in late February. Active users also trended upwards, starting at 3.5K and reaching a peak of 4.4K in late February before ending the quarter at 4K.
Port City: Ship Tycoon
Port City: Ship Tycoon had a varied performance with downloads peaking at 1.5K in mid-January but declining to 72 by the end of March. Weekly revenue was modest, with figures hovering around $50 in January before dropping to single digits by March. Active users peaked at 1.4K in late January but saw a steady decline to 326 by the end of the quarter.
Real Cruise Ship Driving Simul
Real Cruise Ship Driving Simul showed a steady increase in weekly downloads, reaching 834 in early March. The game's revenue was negligible, with only a few dollars recorded in March. Active users increased from 130 at the start of the quarter to a peak of 344 in mid-March before ending the quarter at 317.
Island building! Build a house
Island building! Build a house experienced fluctuating weekly downloads, peaking at 472 in early February. The game's revenue was minimal, with minor spikes in February and March. Active users started at 1.6K and saw slight fluctuations, ending the quarter at 1.4K.
These insights come from Sensor Tower, where more detailed information can be found.